An entertaining strategic adventure game, in which the player follows a gripping story line while being kept engaged with skill-based games. Using dynamic difficulty (dynamic leveling), the player can be evaluated and challenged in a variety of cognitive functions.
This groundbreaking game takes the player through an engaging adventure as a member of a treasure hunting company who find themselves stranded on the mysterious, remote, and formidable Bell Island. As the game unfolds, the player moves through a suite of cognitively challenging games to uncover the secrets that Bell Island holds for them.
This title sets the bar on immersive gameplay that is designed using contemporary, evidence-based medicine.. Using intuitive gameplay to evaluate and gradually challenge a variety of cognitive functions, the Treasure of Bell Island has the power to captivate, motivate, stimulate, and engage all of those who play it.
Approximately 1.5 million Americans sustain traumatic brain injuries, with costs reaching over $17 billion each year. Neuroscientists and rehabilitation experts are finding that recovery from brain injury involves a highly intense, repetitive practice schedule that is costly, inefficient, and proving unsustainable in practice. Blue Marble Game Company believes rehabilitation should be fun while achieving the desired results and is dedicated to developing effective interventions that can augment current rehabilitation protocols, at a much lower cost.
By creating engaging and interactive video games, such as the Treasure of Bell Island, players are motivated to complete many hours of independent training in memory, executive function, divided attention, and attention span.
While the player is engaged in compelling comprehensive and cognitively challeging gameplay, a clinician can evaluate and track improvements using stealth assessments and a comprehensive database. Results can be stored, sorted, and compared with outcomes in the following areas:
Through a secure web connection, the supervising clinician monitors a player's progress in "near" real-time. Queries to the database highlight cognitive domains that are progressing and compare them with domains needing further rehabilitation. These in depth and objective query results can be saved and imported to their client's health record.
Because the Treasure of Bell Island is played on a portable tablet, cognitively challenging game play can now be available anywhere! (Should the player add an unlimited data plan offered through Verizon Wireless™, Treasure of Bell Island could be played almost anywhere in the world.) Leading a revolution in mobile computing, the MOTOROLA XOOM™ is the tablet for the next generation. With clear Navigation Icons and an impressive touch screen, the XOOM™ is a perfect platform for the player to enjoy rehabilitation on the go. And of course, the increased amount of time the player spends on cognitively challenging gameplay offers the caregiver a huge potential reduction in stress and fatigue.